Your students will love music reading with this fun and engaging music reading music theory bundle!
Our first music reading music theory bundle includes three games that will help your students develop understanding and mastery with flats, scores, and sharps.
The three music reading music theory games included are Flamingo Flats (flats), Scarecrow Scores (scores), and Shrimp Sharps (sharps).
Save 10% with this Music Reading Music Theory Game Bundle!
A look inside the Music Reading Music Theory Games Bundle 1:
You will receive 3 complete music theory games:
- Flamingo Flats
- Scarecrow Scores
- Shrimp Sharps
Here’s what you’ll get with the Flamingo Flats printable download:
- Flamingo Flats game in 2 sizes: US letter & A4
- Flamingo Flats game board
- 33 sight-reading cards in flat keys
- 4 flamingo game pieces
- 4 shrimp game pieces
- Flamingo Flats success poster
- Print release
- How to Play tutorial video
You will get the digital file to print and laminate (optional) for your music studio in both letter size (US) and A4 size (international).
Here’s what you’ll get with the Scarecrow Scores printable download:
- Scarecrow Scores game in 2 sizes: US letter & A4
- Scarecrow Scores game board
- Level 1 and Level 2 measure cards
- 8 crow game pieces
- Scarecrow Scores success poster
- Print release
- How to Play tutorial video
- Not included but needed: 1 die
You will get the digital file to print and laminate (optional) for your music studio in both letter size (US) and A4 size (international).
Here’s what you’ll get with the Shrimp Sharps printable download:
- Shrimp Sharps game in 2 sizes: US letter & A4
- Shrimp Sharps game board
- 33 sight-reading cards in sharp keys
- 4 flamingo game pieces
- 4 shrimp game pieces
- Shrimp Sharps success poster
- Print release
- How to Play tutorial video
You will get the digital file to print and laminate (optional) for your music studio in both letter size (US) and A4 size (international).
Music Game Club members will also get:
- Flamingo Flats activity sheets in 2 sizes: US Letter & A4
- Flamingo Flats A3 & Poster-sized game boards
- Flamingo Flats tutorial videos with bonus gameplay ideas
- Scarecrow Scores activity sheets in 2 sizes: US Letter & A4
- Scarecrow Scores tutorial videos with bonus gameplay ideas
- Shrimp Sharps activity sheets in 2 sizes: US Letter & A4
- Shrimp Sharps A3 & Poster-sized game boards
- Shrimp Sharps tutorial videos with bonus gameplay ideas
Membership is only open twice a year. Check out our membership page here for more details.
Why Your Students Will Love Music Reading Bundle 1 – Music Reading Music Theory Games – Printable
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Pages: 51
Theory Concepts
Product Type
Studio License
This purchase is for single-teacher studio owners. If you’d like to purchase for a multi-teacher studio, contact us below.
How to play these Music Reading Music Theory Games
Play Flamingo Flats
While this looks like a checkers game, the movement is slightly different but just as easy.
Students identify how many notes should be flat on the sight-reading cards and move forward accordingly (e.g. 2 notes flat = 2 moves, 4 notes flat = 4 moves).
The flamingo and shrimp game pieces can move forward, sideways, and backwards.
And, of course, can jump the opponent if desired.
Whoever can get all their game pieces to the other side first wins!
Play Scarecrow Scores
In essence, Scarecrow Scores is a very easy game to play.
You roll a die and move your crow game piece forward.
The difficulty lies in knowing how to read the actual score (which, we include a move guide in case you as the teacher need a refresher).
If the student rolls a 3, they move forward 3 measures. If they roll a 6, they move forward 6 measures.
If they reach a repeat sign, they have to return to the beginning (or to a forward-facing repeat sign, if you added that).
Whoever reaches the final bar line first wins!
There are literally dozens of ways to play this game and your students will never be confused with score reading again!
Play Shrimp Sharps
While this looks like a checkers game, the movement is slightly different but just as easy.
Students identify how many notes should be sharp on the sight-reading cards and move forward accordingly (e.g. 2 notes sharp = 2 moves, 4 notes sharp = 4 moves).
The flamingo and shrimp game pieces can move forward, sideways, and backwards.
And, of course, can jump the opponent if desired.
Whoever can get all their game pieces to the other side first wins!
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