Sloth Steps Whole & Half Steps Game – Printable
Teach your students half steps and whole steps with this fun identification game!
Students will identify steps on the keyboard (Level 1) or staff (Level 2) and race around the board to see who can reach the sloth nest first — but beware! There’s an ocelot and hawk waiting to scare the sloth back to start!
$9.97
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A look inside Sloth Steps Whole & Half Steps Game:
Here’s what you’ll get with the Sloth Steps printable download:
- Sloth Steps game in 2 sizes: US letter & A4
- Sloth Steps game board
- 23 Level 1 cards (half and whole steps on piano keys)
- 28 Level 2 cards (half and whole steps on staff)
- 18 half step move cards
- 18 whole step move cards
- 8 sloth tokens
- Sloth Steps success poster
- Print release
- How to Play tutorial video
You will get the digital file to print and laminate (optional) for your music studio in both letter size (US) and A4 size (international).
Music Game Club members will also get:
- Sloth Steps activity sheets in 2 sizes: US Letter & A4
- A3 & Poster-sized game boards
- Bonus: Whole & Half Step Guide
- Tutorial videos with bonus gameplay ideas
Membership is only open twice a year. Check out our membership page here for more details.
Why Your Students Will Love Sloth Steps Whole & Half Steps Game – Printable
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Levels
Pages: 24
Theory Concepts
Product Type
Studio License
This purchase is for single-teacher studio owners. If you’d like to purchase for a multi-teacher studio, contact us below.
How to Play Sloth Steps Whole & Half Steps Game
- Shuffle each deck of cards (Sloth Steps deck level of your choice, Half step deck, Whole step deck) and place in three stacks.
- Each player picks a sloth token and places it on one of the start positions.
- Students will take turns drawing from the Sloth Steps deck, identifying whether it is a half step or whole step, and picking from the appropriate deck to move on the game board.
- If the student reaches the edge of the board, they can continue to the opposite side (e.g. the last spot on the right side continues to the first spot on the left side).
- There are 4 bonus cards (algae, 2 moths, poop) where the student gets to pick their move.
- Predator: If a student lands on the circle next to the eagle or ocelot, they must return to “start.”
- The first student to “finish” wins!
- Alternate Gameplay: If you need slightly faster gameplay, then a player stops when they reach any edge of the board. They must pick a card that directs them away from the edge in order to move.
For even more ways to play this game, join the Music Game Club membership and get our bonus video tutorials!
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