0

Your Cart is Empty

Rainbow Rhythm Syllables Game - Printable

This rhythm syllables game provides students with fun colors or the Kodaly method to work on rhythm. The four spaces on the game board are filled with four rhythm dice (included), and as the student claps and count the measure, someone goes behind them and changes the rhythm for the repeat! Students will learn to think quickly with this rhythm game.

GAMEPLAY (2-8 PLAYERS) 1. All players gather around the gameboard. Each player completes their round individually; the goal is to successfully speak the changing rhythms as long as possible. A player’s turn ends when they say an incorrect rhythm. The player to the left of the active player serves as the rhythm changer for the round. 2. The gameboard has space to accommodate each of the 4 dice using 4 square slots. Intermediate to advanced players may notice that the board is in 4/4 time: each slot has a quarter note duration. 3. Start each turn with 0-1 dice on the board. If using a metronome, start the metronome in advance and count the player in. If using a timer, start it. The player’s job is to speak the rhythm they see on the board, left to right. When a player reaches the end of the 4 slots, follow the repeat signs to immediately start over at the left side of the board. There should be no pause in the repeat. 4. Every die has a note and color rhythm on each of its 6 sides. If there is no die on a slot, it counts as a rest. Players may choose the method they use for saying the rhythm – using the color names, Kodály rhythm syllables, or other neutral sound are all options. 5. Immediately after the active player passes a slot, the rhythm changer may add, remove, or rotate one of the rhythm dice on that spot. Quick – it must be in place before the active player returns to that place! If the active player misses a rhythm because the die is not clearly displayed, they may continue their round with no penalty. Start by changing dice with low frequency (0-1 per pass) and increase changes as necessary. 6. Continue adding, removing, and modifying the dice until the active player misses a rhythm. This includes saying an incorrect rhythm, not waiting long enough (or too long) during a rest, or stopping instead of immediately following the repeat signs. When the player misses, stop the timer! 7. Whoever lasts the longest is the winner. Game can also be played in multiple rounds. ALTERNATE GAMEPLAY IDEA - All non-active players act as the metronome using a neutral syllable (ta, boom, click, etc.) Start slow, then gradually speed up.

Why Your Students Will Love This: Students will have a blast trying to keep up with the constantly changing rhythm!

Read blog Post here:

Watch video here:

Levels: Beginner, Elementary, Intermediate

Pages: 14

Theory Concepts: Rhythm Training, 4/4 Time, Quarter Notes, Eighth Notes, 16th Notes, Triplets, Speaking Rhythms, Kodály Method, Rhythm Syllables

Product Type: simple, downloadable, virtual

  • How to play
    GAMEPLAY (2-8 PLAYERS) 1. All players gather around the gameboard. Each player completes their round individually; the goal is to successfully speak the changing rhythms as long as possible. A player’s turn ends when they say an incorrect rhythm. The player to the left of the active player serves as the rhythm changer for the round. 2. The gameboard has space to accommodate each of the 4 dice using 4 square slots. Intermediate to advanced players may notice that the board is in 4/4 time: each slot has a quarter note duration. 3. Start each turn with 0-1 dice on the board. If using a metronome, start the metronome in advance and count the player in. If using a timer, start it. The player’s job is to speak the rhythm they see on the board, left to right. When a player reaches the end of the 4 slots, follow the repeat signs to immediately start over at the left side of the board. There should be no pause in the repeat. 4. Every die has a note and color rhythm on each of its 6 sides. If there is no die on a slot, it counts as a rest. Players may choose the method they use for saying the rhythm – using the color names, Kodály rhythm syllables, or other neutral sound are all options. 5. Immediately after the active player passes a slot, the rhythm changer may add, remove, or rotate one of the rhythm dice on that spot. Quick – it must be in place before the active player returns to that place! If the active player misses a rhythm because the die is not clearly displayed, they may continue their round with no penalty. Start by changing dice with low frequency (0-1 per pass) and increase changes as necessary. 6. Continue adding, removing, and modifying the dice until the active player misses a rhythm. This includes saying an incorrect rhythm, not waiting long enough (or too long) during a rest, or stopping instead of immediately following the repeat signs. When the player misses, stop the timer! 7. Whoever lasts the longest is the winner. Game can also be played in multiple rounds. ALTERNATE GAMEPLAY IDEA - All non-active players act as the metronome using a neutral syllable (ta, boom, click, etc.) Start slow, then gradually speed up.
  • More details

    Why Your Students Will Love This:

    Students will have a blast trying to keep up with the constantly changing rhythm!

    Read blog Post here:

    Watch video here:

    Levels: Beginner, Elementary, Intermediate

    Pages: 14

    Theory Concepts: Rhythm Training, 4/4 Time, Quarter Notes, Eighth Notes, 16th Notes, Triplets, Speaking Rhythms, Kodály Method, Rhythm Syllables

    Product Type: simple, downloadable, virtual